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Charles Douglas is a Performance & Movement Director who specializes in the creation and capture of impactful performances for interactive media.

A graduate with distinction of the MA Movement: Directing and Teaching program at the Royal Central School of Speech and Drama, Charles wrote the first thesis on actor movement and performance capture. Past credits include Performance Director for the acclaimed Baldur's Gate 3  (Larian Studios), Stunt Coordinator for Resident Evil 4 (Capcom, remake), Motion Capture Director for Redemption Reapers (Adglobe), and Movement Director for beingAI's first transmedia AI Being®. Charles is passionate about facilitating clients' creative vision within the volume. His superpower is his ability to integrate the perspectives of diverse departments and then translate this vision into feedback that actors can effectively action. In order to ensure actors feel empowered to give their best, Charles is continually investing in developing a more inclusive and respectful practice. His creative work is informed by his experiences producing successful performance capture shoots for elite clients, while his decade and a half of professional acting and directing experiences in live and recorded media enable him to guide each actor in creating detailed and memorable performances. Past acting credits include: MoCap Talent in New Tales from the Borderlands (Gearbox), Coryphaeus in the award-winning VR experience Finding Pandora X (Double Eye Studios), regional theatre across Canada, and several productions for the National Arts Centre of Canada's English Theatre company. 

Charles is a Fellow of the RSA and a Chevening Alumnus.

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Explore Past Works

Baldur's Gate 3

Charles provided Performance Direction for this acclaimed CRPG game, based on Wizards of the Coast's beloved Dungeons and Dragons franchise. Winner of 5 major Game of the Year awards in 2023, BG3's cast have also won awards for their performances including: Neil Newbon winning The Game Award for Best Performance and Andrew Wincott receiving the BAFTA Game Award for Performer in a Supporting Role.

Developed by: Larian Studios

Direction Supervised by: PitStop Productions

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Resident Evil 4

Charles provided Stunt Coordination for this action-packed remake of a Resident Evil classic. The game has received glowing reviews from critics and players, as well as winning Best Playstation Game of the Year at the Golden Joysticks.

Developed by: Capcom

Coordination Supervised by: Beyond Capture Studios

Redemption Reapers

Charles provided Motion Capture Direction for the cinematics of this tactical role-playing game, set in a dark fantasy world.

Developed by: Adglobe

Direction Supervised by: Beyond Capture Studios

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Charles has contributed to AAA and indie games, large-scale and regional theatre productions, award-winning films, immersive XR experiences, innovative research, AI products, and more.

Here are some of the digital storytelling organizations with whom I have worked.

Larian Studios Logo
Capcom Logo
Meta Logo
Gearbox Logo
Niche VFX Logo
Invoke Studios Logo
Beyond Capture Logo
Pitstop Productions Logo
Waterproof Logo
Single Thread XR Logo
BeingAI Logo
Double Eye Logo
NAC Logo
VFS Logo

Education & Innovation

Pushing the Boundaries of Practice

Charles is passionate about building the future of storytelling through research and education. He currently offers Pedagogy modules on the MA/MFA Movement at the Royal Central School of Speech and Drama and has shared his research around the world, including at the Hong Kong Academy for Performing Arts' Digital Conference, the Performance and XR Conference, and CATR-SQET's Joint Conference. Charles recently held the post of Senior Instructor (Embodied Process) at the Vancouver Film School, where he created the school's flagship performance capture curriculum. He holds a Bachelor of Education degree from Queen's University.

Charles presently supports the research and storytelling of organizations as a consultant.

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