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Charles Douglas is a performance and movement director, educator, and researcher. A graduate of the MA Movement: Directing and Teaching programme at the Royal Central School of Speech and Drama, Charles is a Fellow of the RSA and a Chevening Alumnus. He presently supports a portfolio of organizations as a creative and performance consultant. 

As a performance and movement director, Charles supports the creation and capture of impactful performances for games, film, XR, and AI. His credits include: Performance Director for Baldur's Gate 3  (Larian Studios), Stunt Coordinator for Resident Evil 4 (Capcom, remake), Motion Capture Director for Redemption Reapers (Binary Haze Interactive), and Movement Director for beingAI's transmedia AI Beings®. Charles is passionate about realizing the creative vision of clients within the volume. His strong communication skills allow him to effectively integrate the perspectives of diverse departments and deliver this feedback effectively and efficiently to actors. By facilitating an inclusive experience within the volume, Charles ensures that actors feel respected and empowered. Charles draws upon over a decade of professional experience working as an actor as he works alongside each actor to support them in developing detailed and truly memorable performances. Past acting credits include: MoCap Talent in New Tales from the Borderlands (Gearbox Software), Coryphaeus in the award-winning VR experience Finding Pandora X (Double Eye Studios), and leading several productions for the National Arts Centre of Canada's English Theatre company. 

 

Charles' MA thesis was the first to comprehensively consider actor movement and the 21st century medium of performance capture. He lectures internationally at leading institutions and recently created the Vancouver Film School's new performance capture curriculum, delivered in partnership with Beyond Capture Studios. Recently, Charles contributed to Julia Bianco Schoeffling's book 'The Art and Business of Acting for Video Games'.

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