Charles is a movement director, teacher, and researcher. He is Senior Instructor for Embodied Process within the Acting program at the Vancouver Film School, where he leads performance capture. A Fellow of the RSA and a Chevening Alumnus, Charles holds an MA in Movement: Directing and Teaching (Distinction) from the Royal Central School of Speech and Drama. His practice and research explore the intersection of movement, technology, and bodies.
Charles works internationally on performance capture, film, theatre, XR, and AI projects. He is currently a Performance Director on Baldur's Gate 3 (Larian Studios / PitStop Productions) and the Movement Director for beingAI's digital characters. Other credits include: stunt coordination for Resident Evil 4 (Capcom, remake), motion capture direction for Redemption Reapers (Binary Haze Interactive), serving as Movement Assistant to Mervyn Millar (War Horse, Significant Object) on the world premiere of Trigger Stuff's The Hatchling; and directing fights for 2b theatre company, Neptune Theatre, The Watermark Theatre, 360 Screenings, and others. Charles was awarded the Alan Lund Memorial Award for his work.
Charles has acted in performance capture for AAA games, short films, research projects, and award-winning XR experiences. His credits include New Tales from the Borderlands (Gearbox Software). A specialist in non-human roles, Charles has animated characters for Beyond Capture Studios, SIRT Centre, Double Eye Studios, Single Thread XR, and others. Charles has also played in several productions for the National Arts Centre of Canada's English Theatre company, Neptune Theatre, Two Planks, and was a member of the world premiere cast of Ted Dykstra's Evangeline at The Charlottetown Festival.
Charles' MA thesis was the first to comprehensively consider actor movement and the 21st century medium of performance capture. He has lectured at conferences hosted by The Hong Kong Academy for Performing Arts, VFS and CasAzul, the Canadian Association for Theatre Research / la Société québecoise d'études théâtrales, and at the Performance & XR Conference (PXR). Charles recently contributed to Julia Bianco Schoeffling's 2022 book 'The Art and Business of Acting for Video Games'. He consults for organizations curious about performance and future technologies. In 2022, Charles authored a report on Gros Morne Summer Music and Mass Culture's research titled: "Experimental Play - Interaction, Practice, People, and Possibility". For years, Charles has enjoyed collaborating with Sheridan College's Screen Industries Research and Training (SIRT) Centre on applied research. Their work together includes 'The Digital Stage' - a long term exploration of the digital future of the Canadian performing arts pursued in partnership with The National Ballet of Canada and the Canadian Opera Company, supported by the Canada Council for the Arts. Charles co-represented SIRT as a Featured Attendee of the international Digital + Performance Convening, part of the 2019 Festival of Live Digital Arts.
Charles is committed to offering inclusive and student-centred learning. He holds a Bachelor of Education degree (Artist in Community Education) from Queen's University. Charles has taught for Simon Fraser University, The Royal Central School of Speech and Drama, Central Saint Martins, The Chekhov Collective UK, Queen's University, The National Arts Centre of Canada, The Musical Stage Company, Upper Canada College, Ashbury College, The Ross Creek Centre, and others.
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